Creating a Space Shooter using Godot engine

Speaker(s) : Juan Linietsky

  • Language : Anglais
  • Level : Newbie
  • Nature : Workshop
  • Date : Wednesday 8 July 2015
  • Schedule : 09h20
  • Duration : 180 minutes
  • Place : 127

In this workshop, attendants will be supplied the necessary assets and will build a simple space shooter, step by step. The idea is that this exercise will gain knowledge on the engine architecture, methods and tools used to build a game in Godot Engine. At the end of the workshop, attendants will have a fully working game !

Juan Linietsky
Juan Linietsky is Tech Leader at Okam Studio (a small development studio located in Buenos Aires) and the lead developer of Godot Engine.
Juan has worked as technology consultant for the video game and audio industry for more than a decade and produced game engine technology and experience for several Latin American studios, in titles published for consoles, PC and mobile.